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                Computer Science > Artificial Intelligence

                Title: A quantum procedure for map generation

                Abstract: Quantum computation is an emerging technology that promises a wide range of possible use cases. This promise is primarily based on algorithms that are unlikely to be viable over the coming decade. For near-term applications, quantum software needs to be carefully tailored to the hardware available. In this paper, we begin to explore whether near-term quantum computers could provide tools that are useful in the creation and implementation of computer games. The procedural generation of geopolitical maps and their associated history is considered as a motivating example. This is performed by encoding a rudimentary decision making process for the nations within a quantum procedure that is well-suited to near-term devices. Given the novelty of quantum computing within the field of procedural generation, we also provide an introduction to the basic concepts involved.
                Comments: To be published in the proceedings of the IEEE Conference on Games
                Subjects: Artificial Intelligence (cs.AI); Emerging Technologies (cs.ET); Quantum Physics (quant-ph)
                Cite as: arXiv:2005.10327 [cs.AI]
                  (or arXiv:2005.10327v1 [cs.AI] for this version)

                Submission history

                From: James Wootton [view email]
                [v1] Wed, 20 May 2020 19:29:29 GMT (1072kb,D)
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